Reference class immersive audio rendering engine. Unparalleled sound quality, versatility and ease of use. Position sound objects in the acoustic space in a way you never dreamed of before…
Features
The Fletcher Machine is being developed by musicians and sound engineers with a high degree of knowledge and concern for the needs in real life situations. It benefits from a genuine development where sound spatialization relies on both amplitude and delay differences. Signals that are send to the loudspeakers are calculated from the objects point of view, ensuring the best spatial coherence for the listeners. The Fletcher Machine offers a complete set of OSC (Open Sound Control) and MIDI integrations, so it can be externally controlled by a mixing desk using a dedicated plugin (under development), Real Time Tracking System, or any other interface using these protocols.
Dynamic Content
Object movements can be created internally using really simple, fast and highly efficient tools; trajectories that can be individually recalled and/or jittering around an object’s position, all synchronized on tempo.
OSC And MIDI Spoken
Interfacing with a mixing desk and/or DAW is just as easy as turning a knob for snapshot recall and parameter automation. Max for Live objects are available for Ableton Live users; a dedicated VST plugin is being developed.
Tracking System Integration
TTA Stage Tracker and Cast BlackTrax have already been interfaced with the Fletcher Machine, allowing for automatic position tracking. More systems will interface with AFM in the near future.
Highest Versatility
Your project evolving: frontal stages, front fills, surround loudspeakers, a 3D dome with elevation speakers, delay lines under balconies, a central stage. The Fletcher Machine is your preferred choice, as it brings a simple and coherent approach to all circumstances.
Spatialized Low End
With the Fletcher Machine, you can spatialize the low end. This allows for adjustable coverage with very limited loss of impact. You can instantly modify the sound and coverage of each object.
Three Rendering Modes
Minimum delay: The smallest object to output delay value is subtracted from all delay values, retaining relative offsets and minimizing overall latency.
Full Delay: The time-of-flight from the object to the output is taken into account.
No delay: Distance based amplitude panning.
Direct routing of any object to any output is also available.
Wide Coherent Listening Zone
The sound objects are perceived at their correct position in azimuth and depth wherever you are in the listening area.
Natural Sound
The Fletcher Machine offers a high degree of sound source unmasking. The music becomes easier to mix and needs less EQ and dynamic processing.
Reverb Redefined
The Core Engine of the Fletcher Machine offers an entirely newly developed reverb engine that allows for creating astonishing effects and beautiful acoustic spaces.
Products
CORE ENGINE
The hardware core engine is available as a 3U 19″ rack unit (Stage) or a small form factor unit (Traveller). Both are available with a Dante or an AVB/MADI interface.
The Fletcher Machine comprises a calculation core and a Remote control software. The Remote is available for Windows 10 and 11, MacOSX including Big Sur running on M1 platforms.
Hardware
TRAVELER ENTRY | TRAVELER FULL | STAGE STANDARD | STAGE EXTENDED * | |
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Main Features | ||||
Form Factor | Small Form Factor | Small Form Factor | 3U / 19” rack | 3U / 19” rack |
Front Panel Touch Screen | ✔ | ✔ | ||
Audio Interface | DanteTM / AES67 or AVB / MADI | DanteTM / AES67 or AVB / MADI | DanteTM / AES67 or AVB / MADI | DanteTM / AES67 or AVB / MADI |
Sample Rate (kHz) | 44 / 48 / 96 | 44 / 48 / 96 | 44 / 48 / 96 | 44 / 48 / 96 |
Number of Inputs | 32 | 64 | 64 | 128 |
Number of Outputs | 32 | 32 | 64 | 128 |
Latency @ 48 & 96 kHz (ms) | 1.33 | 1.33 | 1.33 | 1.33 |
Objects Processing |
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Gain -84 to +12 dB | ✔ | ✔ | ✔ | ✔ |
Polarity 0 / 180° | ✔ | ✔ | ✔ | ✔ |
4-Band PEQ plus Low Cut and High Shelf | ✔ | ✔ | ✔ | ✔ |
Compressor Ratio 1:1 to 20:1 | ✔ | ✔ | ✔ | ✔ |
Delay up to 300 ms | ✔ | ✔ | ✔ | ✔ |
Object Visible / Hidden in Main View | ✔ | ✔ | ✔ | ✔ |
Object Positioning |
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Manual or external Control via OSC Messages | ✔ | ✔ | ✔ | ✔ |
Embedded 2D/3D Trajectory Generator with fast Design | ✔ | ✔ | ✔ | ✔ |
Single / Loop Trajectory Modes with Sync Trigger | ✔ | ✔ | ✔ | ✔ |
Individual Trajectory recall | ✔ | ✔ | ✔ | ✔ |
Audio Rendering |
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Minimum Delay: Closest Output with min. Latency | ✔ | ✔ | ✔ | ✔ |
Full Delay: Min. Delay + Time of Flight from Object to closest Output | ✔ | ✔ | ✔ | ✔ |
No Delay – Amplitude is calculated for Object to Output Distance | ✔ | ✔ | ✔ | ✔ |
Direct Routing to any Number of Outputs | ✔ | ✔ | ✔ | ✔ |
Rendering Mode selectable per Object / per Loudspeaker Layer | ✔ | ✔ | ✔ | ✔ |
Adjustable Object Width | ✔ | ✔ | ✔ | ✔ |
Variable Distance Attenuation (0 to 6 dB per doubling of Distance) | ✔ | ✔ | ✔ | ✔ |
Variable Atmospheric Absorption (0 – 100%) | ✔ | ✔ | ✔ | ✔ |
Reverb Engine |
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Internal exclusive Generator | ✔ | ✔ | ✔ | ✔ |
High Quality Impulse Response Engine | ✔ | ✔ | ✔ | ✔ |
Stereo IRs or Internal Frontal / Surround / 3D | ✔ | ✔ | ✔ | ✔ |
Variable Pre-Delay (0 – 300 ms) | ✔ | ✔ | ✔ | ✔ |
4-Band PEQ plus Low Cut and High Shelf | ✔ | ✔ | ✔ | ✔ |
Speaker Processing |
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Gain -84 to +12 dB | ✔ | ✔ | ✔ | ✔ |
Number of Layers | 4 | 6 | 8 | 10 |
8-Band PEQ plus Low Cut and High Shelf per Group | ✔ | ✔ | ✔ | ✔ |
Additional Delay up to 300 ms | ✔ | ✔ | ✔ | ✔ |
On the fly Speaker adding | ✔ | ✔ | ✔ | ✔ |
Aux Sends |
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Number of Pre / Post Fader Auxiliary Sends | 4 | 4 | 4 | 4 |
4-Band PEQ plus Low Cut and High Shelf | ✔ | ✔ | ✔ | ✔ |
VCA |
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Number of VCA-like Level Controllers | 8 | 8 | 8 | 8 |
Mixer |
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All Object Levels grouped by 16 per Page | ✔ | ✔ | ✔ | ✔ |
Send on Fader for Speakers, Aux, Reverb and VCAs (if applicable) | ✔ | ✔ | ✔ | ✔ |
Dedicated Page for Solo in Place | ✔ | ✔ | ✔ | ✔ |
Custom Fader Page | ✔ | ✔ | ✔ | ✔ |
Remote Control |
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Dedicated Remote Controller MacOS, Win10, 11 | ✔ | ✔ | ✔ | ✔ |
MIDI / OSC Implementation | ✔ | ✔ | ✔ | ✔ |
Power Supply |
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Universal 100-240 VAC, 50-60 Hz | ✔ | ✔ | ✔ | ✔ |
Redundant, hot swappable Power Supply | ✔ | ✔ | ||
Dimensions & Weight |
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Dimensions H x W x D (mm) | 270 x 110 x 200 | 270 x 110 x 200 | 3U x 19’’ x 450 | 3U x 19’’ x 450 |
Weight (kg) | 3.2 | 3.2 | 13.2 | 13.2 |
Remote
The Fletcher Machine offers a user friendly interface, that was thought of much like a mixing desk. Object positioning is facilitated with a touchscreen based interface. It includes an easy to use yet complete set of mixing functionalities, including object Eq, compressor, auxiliary sends, adjustable distance attenuation and atmospheric absorption, easy to set, synchronize and recall individual trajectories, continuous or discrete position jitter, object grouping and functions linking, 8 VCA-style faders, up to 10 loudspeaker layers (depending on version), loudspeaker positioning in 3 dimensions with Blueprint import, output Eq, delay, crossover and many more.